A random discussion on the OSM World Discord server yesterday led me to do two things I don’t do often:
- Edit the OSM Wiki
- Map outside my area
The question was posed, how to tag a coal heap, the kind used for storage, typically next to a coal-fired plant of some kind? There were several ideas, and you can find examples of them out in OSM.
landuse=landfill
+resource=*
This, to me, feels like tagging for the renderer, but I can understand it. A lot of these heaps have a similar form to open-air landfills: bulldozers pushing and piling mounds of incoming material. But the function is quite different, and the landfill page is clear in that it stores waste.
In the case of coal heaps (and, as I thought about it, sand, salt, and gravel, too), there’s more or less a permanent “heap” site that grows and shrinks as the resource is used and replenished. Not all are permanent enough to warrant mapping, but the heaps near coal-fired power plants have their own infrastructure, so it feels mappable.
Interestingly, there are some examples in France of former coal mines that were filled in, and in those cases, the combination of those tags makes total sense. Otherwise, no.
landuse=landfill
+material=*
Seems to have more use, existing usage appears to be coal heaps and similar. Again, landuse is not the right tag for what these are. And while the use of the material
key isn’t quite as wrong, I think it could use some refining. If it’s like a coal heap, i.e., something being stored for later use, that feels like a resource, and for true landfills, there’s already landfill:waste
.
man_made=spoil_heap
+resource=*
To be clear, I didn’t actually see any uses of this that were the kinds of storage heaps I’m interested in. Most were legitimate former mines, the resource
key referring to what the former mine was extracting, as opposed to the contents of the pile left over.
Spoil heaps seem well-used and well-defined enough that I don’t want to touch them, though the line between a spoil heap and a landfill seems to blur a bit to me, especially when the heap gets covered over and turned into a park. Personally, I think these work as landfill:waste=mining_waste
, but re-tagging established features with a lesser-used value isn’t what this is about.
The point of it all is that there didn’t seem like a good tag to put on the storage heaps, so I thought I’d embrace the scarcely-used man_made=heap
and elaborate on it, then start tagging. Most of the features I’m applying this to are newly mapped, and mostly coal piles (easy to find coal plants in OSM), so this isn’t a re-tagging campaign, just me trying to fill a perceived gap.
Here’s the heap wiki page.